Behind the Scenes of the Fallout Universe, Gaming’s Most Surprising Small Screen Triumph

The post-apocalyptic TV series has made a triumphant return to streaming services, and it's safe to say that audiences were pleasantly surprised by the excellence of its debut season. By portraying the retro-futuristic, nuclear-ravaged United States through the eyes of three distinct characters, it effectively portrayed different facets of the player's adventure.

There was vault-dweller Lucy, trying to do the right thing and learning that the barren landscape made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts doubting his cult's authority and creates a lot of havoc in robotic power armour; and the Ghoul, a breakout character who has long since lost any moral compass out in the radioactive badlands.

Building Anticipation for Season Two

The debut season's finale unveiled key information about the culprits behind the atomic conflict that trapped a society in underground vaults for hundreds of years. It also posed plenty of questions unanswered for the next installment – and, now, expectations are much greater.

“We’ll take ‘pretty good’ – let’s get that on a poster,” remarks the show's co-creator.

“Starting the first season, everyone’s like, ‘Just get it right’,” adds a key figure from the games. “We’re over the moon with the reception to the show, so this time people are arriving with more enthusiasm and new expectations.”

A New Vegas Vibe for Season Two

The upcoming season is set in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and personalities in the series, despite the fact that it was a bit broken at launch.

“It’s more of a desert vibe, a Mojave vibe, that’s so integral to that game,” explains Nolan. “That dusty, desolate iconic highway aesthetic of the game is so much enjoyable to translate into the show.”

In the show's timeline, a significant amount of time has elapsed since the story of the New Vegas game by the time the characters make their way there. Nevertheless, the creators hint that it will honor the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is praised for its tactile feel – its creators prioritized physical models and sets were fabricated, mirroring the makeshift nature of the outposts in the games.

“Being a genre enthusiast, so many series I watch, I’m aware that they’re all filmed against a digital backdrop,” observes another of the showrunners. “The whole point of an adaptation, especially of a video game, is to feel like it’s authentic.”

Indeed, virtually every element you see on-screen is practical, even the legendarily scary irradiated monsters known as Deathclaws. In the show, they are created using puppets, and were reportedly pretty frightening up close.

Made by Fans, for Fans

The Fallout series resonates because it is made by accomplished storytellers who are also passionate gamers, alongside the visionaries behind the franchise. This shared passion for the lore is evident in the finished show.

The new batch of episodes is debuting on a episode-by-episode basis rather than as a all-at-once release, offering a different experience from the initial release. This schedule will foster a new audience reaction, something the team themselves are excited to engage with.

“It has more depth, it’s larger in scale, it’s wittier, it has a lot of revelations,” promises Howard. “I’m looking forward to seeing what people think.”

Kaitlin Perez
Kaitlin Perez

A passionate writer and researcher with a background in digital media, dedicated to sharing knowledge across various subjects.